Brad at the 2015 Golden Globes® ceremony

Brad Booker

Producer :: Development Executive :: Artist

 

Brad Booker, a seasoned film producer and former animator with three decades of experience in the entertainment industry. 

Fueled by a passion for dramatic storytelling, innovative technology, and a dedicated mission to maximize budgetary impact on the screen, he has seamlessly integrated these elements under one umbrella in the formation of ElectroLeague.

Prior to the inception of ElectroLeague, Brad significant contributions to the film landscape. His noteworthy productions include "RUMBLE" (2020) for Paramount Pictures and "THE BOOK OF LIFE" (2014) for 20th Century Fox. The latter garnered a nomination for "Best Animated Feature" at prestigious events like the Golden Globes®, the Producers Guild of America, and The Critics' Choice Movie Awards but also secured 5 Annie Awards.

During his illustrious 15-year tenure at Reel FX Animation Studios, Brad served as a producer as well as spearheading film development, playing a pivotal role in bringing all three of the studio's animated feature films to the big screen.

Before venturing into film production and development, Brad's passion for gaming led him to Acclaim Game Studios, where he directed game cinematics for the hit title "RED STAR." His career commenced as an animator at renowned studios such as Warner Bros, Sony Pictures, and Weta FX, with animation credits that include iconic films like "IRON GIANT," "OSMOSIS JONES," "STUART LITTLE," "SPIDER-MAN," and "LORD OF THE RINGS: THE TWO TOWERS."

Check out ElectroLeague over at www.electroleague.com

ABOUT ELECTROLEAGUE: ElectroLeague is a real-time animation studio based in Los Angeles.

ElectroLeague has developed a robust slate of edgy, aged-up animated content for films, series, games, emerging technologies, live experiential installations & published books.  All our properties have been developed with a video game component in mind.  The idea is that we build our assets the right way once, utilizing them “in-engine” to create a universe that spans over multiple verticals.  

Great storytelling is the pillar of anything we create.  The ElectroLeague core philosophy is to shoot the script on the performance capture stage, abandoning the old-fashioned and wasteful storyboarding process.  This approach allows us to greatly reduce the time is takes to get an early iteration of our story reels up in editorial.  

ITERATE EARLY. ITERATE OFTEN.

Once we have approved a sequence in this early blocking phase, a small team of animators goes in over the top of the capture data and augments the performance, pushing the animation and matching the style of a particular project.

At the center of our production process is (very purposely) a small core team that is on stage with the director, making communication instantaneous, allowing our filmmaking team to leave the stage confident we have achieved what was intended.  

Faster, cheaper allows us to spend time on what is important - crafting the storytelling.